The Game of Life
I grew up on video games and wanted to make things like them, things that look good and actually do something for the person using them. Finding a way in took years, one tool at a time, and more than one door closed before it opened.
Then the work started finding me. The first big chance was three years building a game for one founder, with a brilliant team, and none of it lasted. What I took from it is the line I've worked by ever since. Pouring more water doesn't make a tree grow faster. The seed dies.
Then came the work that lasted. A message out of the blue from Chia became a working relationship that's still going, and between their projects and everyone else's I've shipped hundreds of commercially successful products and tools.
Today it all runs on the team my brother and I built along the way, more than fifty people who take hard projects from the first idea to production, and the calls in the work are mine.



